![]() ![]() There's no deaths after all, so just keep on clicking. Just click on everything to get some items, then goof around trying everything on everything until you beat this 2-screen (!) prison escape. The prison escape stood out to me as being way too easy, especially as it's midway through the game. It's nice to have a capable adventure game protagonist, but I almost feel like the game would play itself if I just inspected and interacted with everything. Amy can do just about anything, and she has a crossbow that is the solution to about 5 or more puzzles through the game. I'm not saying that Techno had nail-biting moral dilemmas in it, but the lack of choice in this game seems pretty egregious to me. Removing choice makes both the game and the characters less interesting, IMO. She only has 2 choices to make that I can see: (*mega-spoilers*) the choice whether to kill Denby, which only seems to change some minor lines of dialogue and the final ending, where the choice is reduced to a dialog selection, and really doesn't relate to what you've done in the game up to that point. Amy does the bidding of more powerful characters, going from 1 task to another. Please believe me when I say that this isn't hate. Quarantine was my favorite part.Īlright, here we go. I felt the game redeemed itself a little bit towards the end when things got more interesting. It's ok as an adventure, and I recommend getting it on sale. Of course it's all subjective though.Īgain, I don't want to sound like I'm hating on the game for no reason. I'm going to raise what I believe are fair criticisms, and I'm curious to see if anyone agrees or it's just me. I thought Shardlight was *ok,* but not up to the standards of other WEG games, and this is the first time I've felt disappointed in a WEG release. ![]() ![]() Their games are great, Technobabylon being my personal fave. Let me start by saying that I'm a big fan of WEG, and I salute them for not going the episodic release route. ![]()
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